AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in South America: Q4 2021
Discover the performance trends of the top 5 2D realistic games on iOS in South America during Q4 2021. Detailed insights on weekly downloads, revenue, and active users.
Explore the performance of the top 5 2D realistic games on iOS in South America during the fourth quarter of 2021. The data, sourced from Sensor Tower, offers valuable insights into weekly downloads, revenue, and active user trends for these popular games.
8 Ball Pool™
Throughout Q4 2021, 8 Ball Pool™ saw a consistent increase in weekly revenue, peaking at approximately $26.5K in the last week of December. Weekly downloads also showed an upward trend, reaching around 63.8K in the same period. The game maintained a strong user base, with weekly active users rising from 1.22M at the start of the quarter to 1.54M by the end.
Dream League Soccer 2024
Dream League Soccer 2024 experienced significant growth in weekly revenue, culminating in about $23.6K in the week of December 20. Downloads saw a notable increase, peaking at approximately 22.7K in the same week. The game’s active user base also expanded, with weekly active users reaching up to 273.6K by mid-December.
Woodoku - Wood Block Puzzles
While Woodoku - Wood Block Puzzles did not generate revenue during Q4 2021, it maintained a steady download rate, with weekly downloads fluctuating between 8.3K and 15.9K. The game’s weekly active users showed a gradual increase, ending the quarter at about 118.7K.
Block Puzzle - Brain Games
Block Puzzle - Brain Games had modest weekly revenue, peaking at around $512 in early December. Weekly downloads varied significantly, with a high of approximately 17.7K in late October. The game’s active user base saw fluctuations but generally increased, reaching about 69.3K by the end of December.
Solitaire – Classic Card Games
Solitaire – Classic Card Games recorded low weekly revenue, with the highest being around $127 in early December. Weekly downloads were relatively stable, ranging from 7.5K to 12K throughout the quarter. The game’s weekly active users remained consistent, averaging around 55K to 58K.
For more detailed insights and data, visit Sensor Tower.